Hand Down Man Down – Makes an outside shooter even deadlier if opponent fails to get a hand in the face. Comeback Kid – Improved ability to shoot perimeter jumpers when trailing in a game.Claymore – Increases a spot up shooter’s ability to knock down catch and shoot jumpers the longer they remain stationary prior to shooting.Amped – Reduces the shooting attribute penalties when fatigued and when moving excessively prior to shooting.Middy Magician – Improved ability to knock down mid-range jumpers off the bounce or out of the post like MJ.Agent 3 – Ability to hit difficult 3PT shots off the dribble.U4GM is the best place to buy NBA 2K23 MT(5% coupon: z123).Bully – Like Giannis and LeBron, able to finish strong by bulldozing through traffic.Aerial Wizard – Ability to successfully complete alley–oops and putbacks.Masher – Increases ability to finish inside layups over defenders.Slithery – Makes it easier to gather through traffic, avoiding collisions and strips.We also made several changes to the badges themselves, which are highlighted below: Each badge will have a challenge requirement that, once met, will allow the badge to be placed into a core badge slot. Along with the tiers, we’re also introducing “Core” badges, which are four unique badge slots (one in each attribute category) that can be filled with badges that don’t count toward your badge points. The motive behind this change was to encourage players to make some tough choices when creating their badge recipes, make loadouts more valuable as a feature, and bring a better overall balance to the badge game in general. The basic idea is that you’ll need to equip a certain number of badges in the lower tiers before you can equip badges in the highest. Costs go up as you climb the tiers and acquire the more impactful badges. Tier 1 badges are the least powerful for your player, but also cost the least amount of badge points. There are 16 badges per attribute category: eight in Tier 1, four in Tier 2, and four in Tier 3. This year, we’re moving to a tiered badge system. When looking at telemetry from previous years, we noticed that players often gravitated towards the same badges and, as a result, became a little overpowered by stacking certain badges together. The most impactful change, when it comes to building players, is in the form of a new badge system for New Gen. For Current Gen users, you’re no longer limited by the pie chart build system from the last couple years as it’s been replaced with the more robust Player Builder that New Gen uses. In other words, if you purchase an animation for your playshot build, it will then be available to equip on your slasher build, assuming your player meets all the animation’s requirements. For New Gen players, this is especially useful if you love to hoop on the City courts and want to make sure your player can hang in the streets.Īnother huge addition to the build system is that animation purchases will now be account-bound rather than specific to one save file. The 5v5 environment used last year to test work-in-progress player builds, is also now accompanied by a 3v3 environment. You still have complete control to build any type of player you want, but the new builder ensures that all builds, regardless of size or specialty, are fun and balanced. This year, the major goals for the Player Builder were refinement, polish, and balance. One of the first things everyone does when they pick up a new version of 2K is experiment with building a new MyPLAYER.
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